Annotated Bibliography 7: Yandere Simulator Development Blog.

Yanderedev. “Yandere Simulator Development Blog.” Yandere Simulator Development Blog. Yandere Dev, 4 Apr. 2014. Web. 15 Mar. 2017.

This website is dedicated the the development of the popular and up-and-coming game Yandere Simulator/LoveSick. The blog goes as far back as April of 2014 and shows a well documented process of making Yandere simulator. Each post details a new update, implementation of a mechanic, or just a generally important announcement for the games development. The newest posts (March 2017 and February 2017) document Yanderedev, the games developer, building up a partnership with a fairly popular indie gaming company. TinyBuild (indie company) is well known for creating the games Hello Neighbor, Party Hard, and SpeedRunners. All highly successful games in their markets. The blog is a highly detailed blog regarding the development of the game since most posts have a list of the bugs and additions that the developer made in each build of the game.

This source is a reliable source depending on how one looks at it. The blog has been operating since around the beginning of the game’s development and has a documented process straight from the game’s developer himself. The blog dates back to around 2014.

This blog will fit very well into my Isearch paper since it documents a developer’s progress through the eyes of the developer himself. There isn’t a focus on pixel art, however, seeing the progress(despite the artstyle) it is helpful for an aspiring indie game developer. Also seeing the pure stress that one has to undertake for a job like that is eye opening on my part. This will also fit into my Isearch paper as a favorable Blog post from a game developer.

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Annotated Bibliography 6: Pixel Art With Refracted Light By Rearrangeable Sticks.

Yue, Yonghao, et al. “Pixel Art With Refracted Light By Rearrangeable Sticks.” Computer Graphics Forum 31.2pt3 (2012): 575-582. Business Source Premier. Web. 1 Feb. 2017.

This magazine article discusses the art of pixel art itself. The article explains that the basic principle of pixel art is that “is to tile pieces of ‘picture elements’ that are the same size.” This article is much more professional and formal than previous articles I have chose to cover. The article then goes on to have the author discuss his method using ‘sticks’ that can refract light. This surprises people apparently, because they do not understand or expect what happens. Also in this method the sticks are of a predetermined amount. The intensity of light is apparently more important than color. The article then goes onto explain the usage of ‘sticks’.

The article seems to be rather old and outdated. The article was published in Vol. 31 of the Computer Graphic forum magazine.  The article uses a 3rd person with an informative tone. The article was published in May of 2012 so it is up to date, which was 5 years ago.

This is probably the first article that I have found thus far that I don’t think will help my Senior master that much. However, It will fit into my ISearch paper perfectly. This is because the article discusses the theory of pixel art and that one particular person’s style of refracting light. I don’t use that particular style of pixel art, but it does give me a better understanding of pixel art as a whole outside of my much smaller scope the pixel art world. I don’t think I will use this style of pixel art but it was interesting to read about a different method to obtain the end goal: a 8bit art piece. So I value the added information for informing of a different style, but I don’t think I will use this method.

Annotated Bibliography 5: Constructing Brick Sculptures From Pixel Art.

Kuo, Ming-Hsun, et al. “P Ixel2b Rick: Constructing Brick Sculptures From Pixel Art.” Computer Graphics Forum 34.7 (2015): 339-348. Business Source Premier. Web. 31 Jan. 2017.

The article describes how and what Pixel art is and compares it to legos. In pixel art, the artist works with sheet that is divided into tiny sections like a graph. The artist then has to fill in each square with a color (normally limited to only a few colors). The comparison to legos is that when using legos you have to build one brick at a time, like how in pixel art that the artist must fill in one pixel at a time. The article then goes on to discuss the different games that pixel art has been used in (80’s arcade games).

The article appears to be a credible source. The article was published in Vol. 34 of a magazine.  The article uses a 3rd person with an informative tone. The article was published in 2015 so it is up to date, which was only 2 years ago.

Since I recently decided to rename my senior mastery to Pixel art (it doesn’t change any of its content just its name) this will help me understand Pixel art more. After reading the article, I now have a better understanding of what I’m doing when I create pixel art. The part that used legos as a metaphor is an amazing metaphor for pixel art. Just as it takes a long time to put together a lego house, it takes a long time to create pixel art. However, the payoff in the end makes all the time spent on the piece worth it. This has helped me refine my style some more and learn better technique to the art so I don’t sit for hours on end working on the same piece.  The descriptions of the different games in the article has inspired me to try a simplified version of pixel art, no shading and only a few colors. So to say the least, this article will greatly help out my senior mastery.